A succinct and worthwhile summary of a conversation I just had with Ariel, courtesy of her:
I spoke to Evan a little bit this morning via gchat about what you all discussed last night after I left. I like this prelimary scenario (several characters all with a different cause, trying to rally the others behind them). I think it's a good starting off point and will provide a preliminary framework that I think is necessary for progress/progression. Aleksei's questions/ideas are great and will be very helpful to think about.
I spoke to Evan a little bit this morning via gchat about what you all discussed last night after I left. I like this prelimary scenario (several characters all with a different cause, trying to rally the others behind them). I think it's a good starting off point and will provide a preliminary framework that I think is necessary for progress/progression. Aleksei's questions/ideas are great and will be very helpful to think about.
Just a quick write-up of a thought I had last night after leaving: In general, I really like it when characters interact with the physical space around them (even subtly). For example, I got into it when Evan started using the closet as opposed to only the other bedroom. Just having the closet door partially visible in the frame added a whole new layer to things, in my opinion. It also shows a level of interaction which, I think since you are doing this "bunker-esque" idea, makes a lot of sense. Basically, I wanted to see more physical involvement with the surroundings. I think this can often help the viewer understand a character more fully or at least understand one more layer of the character (which may or may not be something you're interested in).
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